Kajian mengenai tingkah laku player game online. Menarik ni, korang semua mana yang minat main game MMORPG tu, kat sini ada link aku sediakan. The Daedalus Project - The Psychology of MMORPGs. Main game, main gak, research mengenai game ni memang seronok kalau kita baca.
Sedikit petikan mengenai kajian MMORPG.
1) Starting: The player has just started playing the game and everything is new and exciting.
2) Ramping Up: The player has learned the basics and is
now busy progressing through the content (whether leveling or
crafting). They have a sense of where they want to be and are heading
for that goal.
3) Mastery: The player is at the higher-end of the game
and is either well-situated in a guild and doing raids, or happily
soloing high level quests, or competing in PvP content.
4) Burn Out: The player feels like they’ve done
everything they can do in the game, or they are beginning to feel burned
out from all the raid and social obligations from their guild. They
wonder where all the fun went.
5) Casual / Recovery: The player has figured out a way
to play the game without burning out. They may be doing intermittent
raids, logging in casually to play with friends, casually leveling alts,
etc.
http://www.nickyee.com/daedalus/archives/001646.php?page=1
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